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    • Faction rules

      Vio - Faction rules
      General
      The factions are the heart of Vio and are directly responsible for the users' experience ingame. It is everybodys' job to keep the server clean of random deathmatch' and to keep the general fun. A selfish way of playing can be punished by the server admins.
      If single users or whole factions violate against the listed here rules, our server admins are allowed to punish those users, leaders or factions.
      Not all of the rules accord to reallife but are neccessary to keep the general playing fun.


      1. General rules

      1.1 Applications
      • 1.1.1 Each faction is committed to specify requirements for an admission. These requirements can be activates for applicants by a leader.
      • 1.1.2 If one has one or even more warns , then the OK of a member of the project managers is required in order to apply.
      • 1.1.3 At a deviation of the GWD mark of more than 5% an application is not possible. At a deviation of under 5% a permission of the leadership suffices.
      • 1.1.4 When a player changes a faction, a system-defined time as a civilian must be spent. The only exception is the change from GWD to any faction.
      • 1.1.5 There must be an accpeted application in the public forum area before a user gets invited.
      • 1.1.6 An application is only vaild if it's written when the user is in no faction.
      • 1.1.7 An application can be accepted after 12 hours first. (Exception: The applicant does not fullfill the requirements).
      • 1.1.8 A faction has no authorization, to take a compensation for accepting a user. (Money, cars or else.)
      • 1.1.9 A withdrawn application can not be re-opened.
      WARNING: Any violation against this rule is punished with a warn for the applicant, no matter how many warns this person already has.
      The leader has to make sure that the applicant fulfills all requirements. If this duty is not fulfilled, then the a punishment for the leader can be expected.

      1.2 Forum
      • 1.2.1 Each faction (exception: terrorists) is committed to keep a current memberlist in the general forum.
      • 1.2.2 Complaints: At violations against server rules, complaints against faction members must be posted and processed in "Complaints against users". Only at violations against internal faction rules the complaint must be written in the forum area of the user's faction.
      • 1.2.3 At complaints from factionists against factionists it must be tried to clarify it in the Teamspeak³ before posting a written complaint.
      1.3 Leadership
      • 1.3.1 It is forbidden to use money from the faction storage for own purpose. This money is only for the faction itself!
      • 1.3.2 The leaders of a faction are not permitted to demand money or valuables without a valid reason.
      • 1.3.3 Each player that gets invited into a faction must have had applied with his own forum account.
      • 1.3.4 It is not permitted to invite or uninvite players for fun.
      • 1.3.5 It is not permitted to use rankups as means for the purpose. That means, it is forbidden to give a rankup to a player only to show or demonstrate something.
      • 1.3.6 A leader (rank 5) must have played at least 15 hours in the last 30 days.
      • 1.3.7 A player may join the leadership (Rank 4 or 5) at the earliest after 30-day membership in the respective faction. If a member of the leadership leaves the faction and rejoins the same faction, this waiting period is not required, as long as it was not in an other faction in between. The project management decides on further exceptions in justified individual cases.
      2. Rules for evil factions

      2.1 Behaviour towards civilians
      • 2.1.1 A player can only be placed on the blacklist if there's a valid proof (for example a screenshot or a video) for the blacklist-reason. The involvement of a gang member in a gang mission does not justify putting the member on the blacklist.
      • 2.1.2 If the target on the blacklist finds himself in a vehicle, the user must be binded three times with a delay of three seconds each before usage of weapons in order to protect the vehicle. One exception is the usage of a sniper rifle - but only if the vehicle does'nt suffer.
      • 2.1.3 It is not allowed to kill the victims of a robbery only because they are not able to pay.


      2.2 War

      • 2.2.1 Members of evil factions are allowed to shoot on members of an enemy evil faction, even if they are in their private vehicles with the factions' skin.
      • 2.2.2 Evil factions that are officially in a state of war are allowed to fight themselves according to the rules. The factions' bases are, nonetheless, safe territory. One exception are announced baserushes. A combat in sense of war is not allowed there.
      • 2.2.3 At a baserush, one member of the defending faction must be informed about the attack via phone or TS³. In the TS³, the announcement must be confirmed by closing the chat within 10 minutes after receiving the announcement. Evil factions can only rush the same faction once a day. An exception is if both leaderships agree on a second baserush. A baserush ends when all defenders died or after 15 minutes after the beginning.


      2.3 Alliances
      • 2.3.1 Members of evil factions are not allowed to create alliances with faction strangers against other evil factions or officers. (Exception: Terrorists are allowed cooperate with one other evil faction.)
      • 2.3.2 On Friday and Saturday between 19:30 and 00:30 and on Sunday between 19:30 and 23:30, two evil factions (who are in a cooperative state to each other) are allowed to cooperate for the following actions: bankrob; arms truck.
      • 2.3.3 On the first Saturday of each month, an action day of the evil factions can take place. In order to be able to carry this out, at the latest the day before, a posting must be published in the forum section "General" of at least one bad faction with the date, a leader of the action and the participating bad factions. Likewise, the adminteam must be informed by ticket system at the latest the day before. On the day of the action, the participating evil factions will be allowed to unite against state factions in the campaigns wanted hunting, bank robbery, weapon truck, carrob, dam blasting and storming of state faction bases, as well as in actions carried out by members of the terrorists. Faction Rule 2.3.2 (alliances between two evil factions) will not apply to the entire day.



      Special rules for terrorists:

      The following rules are above the internal rules of the terrorists and can not be changed by those. If a terrorist violates against this rules, a sanction by the project managers will follow.
      1. Terrorists are allowed to make DM in the according to server rules 2 and 9 zones, as long as it is allowed by their leader and as long as it is for a useful purpose (e.g. events). (Simple sniping of users in these zones is still forbidden)
      2. The terrorists' hunter may only fly in the airspace above one of the three cities (San Fierro, Las Venturas, Los Santos) when allowed by their leader and only for useful purpose (e.g. events).
      3. Terrorists are only allowed to interrupt an event with permission by their leader and only with a comprehensible sense.


      3. Rules for officers

      3.1 General
      • 3.1.1 Selling or storing of faction weapons is strictly forbidden for all officers and will be punished hard.
      • 3.1.2 If every officer, which were at the operation, dies, the distribution of wanteds is forbidden.



      3.2 Binds
      • 3.2.1 The binding user must make sure that the message is read by the target.
      • 3.2.2 Between two binds there must be a delay of at least three seconds each.
      • 3.2.3 Officers have to bind a target three times before using lethal force.
      • 3.2.4 In opposite to 3.2.3, officers are allowed to use lethal force on the (co-)driver of the arms- /matstruck and on the vehicle itself without binding.


      3.3 Tazer
      • 3.3.1 The tazer is a tool for the chase of criminals. It therefore may only be used after binding the target.
      • 3.3.2 When the first shots fall, the tazer may not be used until a new chase occurs. A new chase occurs when there is a cease-fire for at least ten seconds and a tried getaway.
      • 3.3.3 It is not allowed to use the tazer when the criminal is on reload.


      3.4 Grabben
      • Grabbing a user is allowed in the following situations:
        1. After the second use of the tazer
        2. When a user is AFK
        3. When a user has less than 3 hours of playtime


      3.5 Special weapons
      • 3.5.1 Usage of tear gas is forbidden in interiors. This is valid for the bank, public buildings and privat interiors.
      • 3.5.2 Throwing of tear gas in or directly next to a marker is forbidden. It is not allowed to feel the negative effects of tear gas when standing in the marker itself (coughs).
      • 3.5.3 Special vehicles of the army (Hydra, Hunter, Rhino) may only be used when there is RPG-fire, a raid, a convoi or army-training.


      3.6 Raids and baserushes
      • 3.6.1 It is allowed to start a raid on any evil faction once a day (per faction), when there is at least one player with 6 wanteds, or two players with 5 wanteds each in the faction's base. All players who find themselves in this base during the raid may be searched for illegal items, and all criminals that are wanted may be arrested.
      • 3.6.2 Furthermore, in contrast to 3.6.1, it is allowed to rush a factions base when continueing a chase that began outside of the base, when an arms truck drives into that base or when shots are fired from inside a base. Such a baserush is not considered as raid. Therefore, only involved players may be arrested. A player is also considered as involved when he becomes conspicious during the baserush.
      • 3.6.3 Opposite to 3.6.1, it is allowed to do more than only one raid, when the leaders of both the evil faction and the officers faction agree on it.


      4. Special operations

      4.1 Bankrob
      • 4.1.1 It is not allowed to kill people directly at the spawn in the bank.
      • 4.1.2 As soon as a faction killed the NPC inside the bank and opened the door, it may not be disturbed by other evil factions.


      4.2 Carrob
      • 4.2.1 It's not allowed to use nailbands at a carrob.
      • 4.2.2 It is not allowed to block directly in front of the door or even inside of the garage. HAND IN MAP


      4.3 Hostage taking
      • 4.3.1 Hostage takings must be able to be rushed.
      • 4.3.2 Any actions via /me are invalid. (Exception is the decrease of meanf of communication.)
      • 4.3.3 Hostage takings may not be in interiors.
      • 4.3.4 A faction may only start a hostage taking every three days.
      • 4.3.5 Only (!!) money can be extorted.
      • 4.3.6 It may be at most three hostages kept captured at the same time, while there is a maximum of 30.000$ ransom per hostage. The officer's contact man must have at least 10 seconds time per hostage after requesting for ransom money.
      • 4.3.7 Satchels on a hostage are forbidden.
      • 4.3.8 Officers on duty and members of the same faction can not be taken as hostage.
      • 4.3.9 A hostage taking can only be started when there are at least 10 officers with at least one (co-)leader online at the first successful contact.
      • 4.3.10 Splitting up of ransom is allowed only when it's according to the number of hostages. (e.g. 90.000$ of ransom and there are three hostages = 30.000$ per hostage)


      4.4 Arms truck
      • 4.4.1 It is allowed to steal arms trucks from other factions and to dump them in ones own base.
      • 4.4.2 It is not allowed to shoot with explosives on the arms truck.
      • 4.4.3 It is allowed to "surf" on the arms truck.


      4.5 Asservates truck
      • 4.5.1 Evil factions are allowed to steal or destroy the asservates trucks in order to receive the illegal items.
      • 4.5.2 It is not allowed to shoot with explosives on the asservates truck.
      • 4.5.3 There is no shooting permission on evil factionists at the asservates truck, except when they are directly at the place of delivery, then they open fire on the officers or after three locking-zone binds.
      • 4.5.4 The asservates truck isn't counted as a convoi, that's why the army's special vehicles are only allowed to support the officers if they got attacked by an rocket launcher or explosive weapons.

      The post was edited 6 times, last by [Vio]RoBben ().

    • 2.3 Alliances

      2.3.2 On Friday, Saturday and Sunday between 19:30 and 22:00, two evil factions (who are in a cooperative state to each other) are allowed to cooperate for the following actions: bankrob; arms truck.

      2.3.2 On Friday and Saturday between 19:30 and 00:30 and on Sunday between 19:30 and 23:30, two evil factions (who are in a cooperative state to each other) are allowed to cooperate for the following actions: bankrob; arms truck.


      [Vio]Tyler wrote:

      Du bist der Kugelschreiber unter den Kugelschreibern.
      Lass dich niemals als Stift verkaufen!
    • [Vio]Forces wrote:


      • 1.3.6 A leader (rank 5) must have played at least 15 hours in the last 30 days.
      • 1.3.7 A player may join the leadership (Rank 4 or 5) at the earliest after 30-day membership in the respective faction. If a member of the leadership leaves the faction and rejoins the same faction, this waiting period is not required, as long as it was not in an other faction in between. The project management decides on further exceptions in justified individual cases.


      Rules 1.3.6 and 1.3.7 added.

      [Vio]Forces wrote:


      • 2.1.1 A player can only be placed on the blacklist if there's a valid proof (for example a screenshot or a video) for the blacklist-reason. The involvement of a gang member in a gang mission does not justify putting the member on the blacklist.


      Rule 2.1.1 changed.